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Mount and blade wiki matheld personality
Mount and blade wiki matheld personality












mount and blade wiki matheld personality mount and blade wiki matheld personality

Now as little as 8 instructions and a worse case of 40 instructions. Every mage or cleric is placed onto a list at the moment they spawn in battle (as reinforcements etc) and from there only the correct list is walked tolet each mage or cleric do their thing. Each spell that was cast (for mages) used around 800 instructions looping to find the clothing worn and gave some magnifiers or weakening to the damage, and there was some concern that equipping more than 1 type of staff gave bonuses for two staves. For large battles, this is extremely inefficient. So for better or worse, you won't be handing every squad member a firearm anytime soon.Stealth attacks: originally needing an overhead of 48 instructions per swing just to decide whether or not the attack qualifies as a stealth attack, this now happens within 16 instructions.Cleric and mage spells: generally each mage or cleric impulse had every agent in battle checked to see if they were mage or cleric classed, and when so they cast spells. You can MAKE a pistol, but you can't make the ammunition. They also can't dodge spells and summoned weapons, nor gunfire - although firearms are rare, found only in the Dwarf faction. Movement is thus kept very smooth and with no stutter (on reasonably powered PCs), even with the player selecting fast moving wait time.Adjusting the game to fit your PC: wait time is adjustable in camp menu 'Phantasy settings'.Need more recruits? Enterprises pay well, there exists banking services (but with higher interest payments and fewer exploits than you might remember) at the four ways inn, and trade routes that Guspav missed for all the exotic factions were remade so that all factions send kingdom traders correctly throughout the lands.Auto generated scouts, patrols, and traders: These exist, but in lower numbers than you might recall from other mods, in order to control the total party count.

mount and blade wiki matheld personality

No more having to elope.Trade, Economy, and Enterprises: the opportunities to speculate in raw goods such as salt, iron, furs, and silk have never been so plentiful. All kingdom ladies have fathers/brothers/spouses/or female kingdom lords (as sisters) to ask permission to court. Families are created differently, without crossing faction boundaries AND without creating 'orphans'. Versions 4.3 and 3.3.2Wife as a Companion updated to allow more personalities to join, and with a failsafe if the wife gets captured so as to not get stuck with the wrong dialogs.Aristocracy creation: families in native span factions, which mixes families across borders in native but causes trouble in the 6 race, 13 faction landscape in Phantasy 2018.














Mount and blade wiki matheld personality